Skip to main content

Full text of "northstar :: program writeups :: VALDEZ"

See other formats


DYNACOMP 




NORTH STAR 



DYNACOMP P.O. BOX 162 WEBSTER N.Y. 14580 



DYNACOMP © 197 9 

P.O. BOX 162 

WEBSTER, N.Y. 14580 




VALDEZ - A SUPERTANKER SIMULATION 
VERSION 2.0 



VALDEZ is a microcomputer simulation of supertanker navigation in the Valdez 
region of Alaska. See the attached figure. Valdez is terminal port for the Alaskan 
oil pipeline. To get to Valdez harbor, supertankers must enter Prince William Sound 
from the North Pacific and cross that body of water to Valdez Narrows. Crossing this 
sound is complicated by the presence of islands, moving icebergs, and other 
supertankers heading for the North Pacific. Valdez Narrows itself is very treacherous 
as the passage is only 900 meters wide. Careful maneauvering (in the presence of 
tides) is required. 

The program carefully simulates the above real life features of supertanker 
navigation in the following ways: 

1) The movement of the supertanker under your control is simulated through 
equations which describe the effects of drag, inertia and engine performance. 

2) A detailed map of the Prince William Sound area is stored bit-wise in the 
computer's memory.- The storage is fairly efficient and covers a 256 by 256 element 
grid. Tne spacing between the grid points is 500 meters. Included on this grid are 
the coastline and islands as they appear on a recent Rand-McNally map. 

3) The passage to Valdez is complicated by the presence of icebergs which 
originate from the Columbia Glacier. These icebergs are included in the simulation. 
Their motion is governed by the tides. 

4) The tidal patterns of the Prince William Sound area are also simulated 
both with respect to time and position. These tides must be particularly reckoned 
with when entering the Narrows as there is not much room for error. 

5) Other supertanker traffic is included. This traffic consists of several 
ships following a course from Valdez to the Pacific. This on-coming danger is 
particularly acute within the Narrows and harbor area. 

Operation of the simulation is straight-forward. Most of the prompts are 
self-explanatory. The reader is referred to the attached annotated run listings for 
examples. However, to avoid confusion, a few of the responses will be discussed here. 
Observe that there is also an "instructions" option when running the program in the 
full version (17 kilobytes for the program plus 8 kilobytes for the map). 

Because the map is very detailed (256 by 256), it is stored in the computer's 
memory in a bit-wise manner. The map is located outside the program space used by 
BASIC. This means that the usual practice of setting the user memory size to the 
maximum available must not be followed. Where this map memory space is to reside 
depends on the memory bound set by the user. In the North Star BASIC case, one can 
use the memory above BASIC by responding to "WHERE IS THE MAP TO BE STORED IN MEMORY 
(DECIMAL): ?." with a value one greater than the MEMSET number given earlier (see the 
sample run listing). For example, if the top of memory was set to 48000 via the 
MEMSET command, then the map storage could start at 48001. Note that the map requires 
8 kilobytes of memory! The map may also be stored starting at location in memory. 
This would use the entire region in front of the standard location of the DOS. The 
program runs perfectly well with the map in that location, but the DOS is affected 
and will not save programs properly later. However, the DOS can simply be reloaded 
after, exercising the simulation. In summary, the user must decide on where to store 
the 8 kilobyte map and must be sure that the region is safe from unintentional 
alteration by BASIC. In general, if the program memory boundary can be set 8192 bytes 
lower than the maximum available, ithile still leaving enough space to run the 
program, there should be no problem. 

The simulation can be run in several modes. The program will ask whether or not an 
open sea exercise is desired. If the answer is "Y", then a blank map will be loaded 
(i.e., no coastline or islands). In this mode one can practice maneuvering the 
supertanker. As the other ship and iceberg traffic is overlaid on this map, you can 
practice precision navigation in chasing and ramming other ships. This is not an easy 
task as the other ships are also moving, and careful navigation is required for 
interception. Remember, supertankers do not respond to controls quickly. Large jnasses 



do not change direction and speed without considerable effort. 

If you answer "N" to the open sea practice simulation question, there is another 
decision point. The next question is whether or not the Prince William Sound map 
should be loaded. The reason for this question is that you may have ended one round 
of simulation and want to start again. Because the map is still in the computer's 
memory, there is no reason to reload it. Note that loading the map takes some time 
because it is so large. If you answer "Y", the map will be loaded. If instead the 
answer is "11", and the VALDEZ map had not been previously loaded, then the radar 
display will reflect whatever random patterns there are in the reserved region of 
memory. This will often look like many irregularly distributed islands, and can be 
used as a map in itself. The objective then would be to not run aground. 

If the Prince William Sound map is loaded, some realistic navigation can be 
performed. As the map is extensive, you can simply sail around the sound, 
circumnavigate islands, travel up fiords, and so on. You can also attempt the 
challenge of mooring at Valdez. First you have to get to the harbor. Second you have 
to pull up to a floating pipeline terminal located at a particular position. There 
are also requirements on the orientation of the tanker at final docking. These 
requirements are given in the "instructions" included in the full version of the 
program, and also listed separately. 

Control of the ship is through the rudder and two engines. The rudder control is 
given in degrees (-45 to +15), and the engine power is given in percent. For example, 
full ahead would be 100(?), half reverse would be -50(%).V Having two engines comes in 
handy in case one breaks down (which can happen!). The prompts for these controls are 
self-explanatory, as are the status displays. However, the radar display requires 
some discussion. 

The simulation behaves as if the fog is very thick and the information is all 
electronic. As the. Coast Guard maintains very tight monitoring of the traffic in the 
sound, the locations of all other traffic is known fairly accurately. However, 
curious as it may be, even when ships see one another, they still manage to collide. 
To aid the captain in avoiding collisions and skirting coasts, variable range radar 
is supplied. This radar has magnifications of 1x, 2x, 4x, 8x, I6x and 32x. A 
magnification of 1 gives the highest resolution and will show everything within 
range. A magnification of 32 has a course resolution, but will display the entire map 
(the region outside the map is shown as land). You will find that the various 
magnifications are very useful. Note that responding to the radar range factor prompt 
with a "0" will skip the plot. Skipping the radar display is often desirable as it 
takes some time to print; it is 16 by 16 grid elements, and the map must be unraveled 
from memory. 

The display portions of the simulation were designed to be compatible with 
terminals having line widths of 32 or more characters. This placed a limit on the 
size of the radar display. For those with wider terminals, the appropriate change can 
be made in the FOR/NEXT loop arguments in the radar display subroutine. This might be 
desirable since for radar range factors larger that 1 , there is a strong possibilty 
that other ship and iceberg traffic will be missed because of the reduced resolution. 

In running the simulation, most of the execution time is spent calculating the 
ship and iceberg movements. The motion is calculated in ten iterative steps. During 
periods of excitement, the delay becomes particularly apparent. However, if you 
consider the number of calculations performed, as well as the completeness of the 
simulation, the time gap is really not that great. 

Additional comments: 

The computer map is square and laid out in the following way. The lower left 
corner is designated as the origin. Its coordinates are X=0 kilometers and Y=0 
kilometers. The upper right hand corner is at X=127.5 kilometers and Y=127.5 
kilometers. Up is North; right is East. The supertanker starts its simulated course 
at X=125 kilometers, Y=6. This is very close to the lower right corner. The initial 
course direction is -45 degrees off North, which is Northwest. This course is in the 
direction of Hinchinbrook Entrance, but not exactly. Some course correction is 
required to accurately enter the passage. Once within the pass, a due North course is 
advised. This will bring the ship into the vicinity of Valdez Arm, which leads to the 
Narrows and thence to the port. A considerable amount of navigation is necessary to 
pass through the arm to the port. The final mooring coordinates are X=108 kilometers 
and Y=123 kilometers. 



Valdez 



Wei Is Passage 



BHgh I 



. Naked I. 



Perry I. 



Red Head 



PRINCE WILLIAM SOUND 



"Hinchinbrook 
I. 



GULF OF 
ALASKA 



Montague I . 



NORTH PACIFIC 



VALDEZ map as contained in the computer's memory. The actual map is square with 
256 grid elements on a side. The display above was created by printing the memory 
contents as blanks (for "0") and asterices (for "1"). Lines of asterices give the 
appearance of TV raster lines, and indicate the resolution provided in the 
simulation. 



'VALDEZ* IS A COMPUTER SIMULATION OF SUPERTANKER TRAFFIC 
IN THE PRINCE WILLIAM SOUND AREA OF ALASKA. THE OBJECT OF 
THE SIMULATION IS TO MANEUVER A LARGE SUPERTANKER THROUGH 
THE SOUND AND VALDEZ NARROWS TO AN OIL PIPELINE TERMINAL AT 
VALDEZ. 

THE SIMULATION IS COMPLICATED BY SEVERAL REALISTIC PROBLEMS. 
FIRST, A DENSE FOG IS ASSUMED. THIS REQUIRES ALL NAVIGATION 
TO BE PERFORMED USING COMPASS HEADINGS AND RADAR DISPLAYS. 
THE RADAR DISPLAY IS MULTIPLE RANGE AND IN THE SHORT RANGE 
SETTING HAS A RESOLUTION OF 500 METERS. THIS RESOLUTION IS 
PARTICULARLY IMPORTANT IN PASSING THROUGH THE NARROWS WHERE THE 
LEEWAY IS ONLY 900 METERS. ANOTHER DANGER IS OTHER 
SEA TRAFFIC, INCLUDING BOTH SHIPS AND ICEBERGS. A CONSIDERABLE 
AMOUNT OF SHIPPING IS LEAVING VALDEZ HARBOR AND PASSING 
THROUGH THE NARROWS. THIS ONCOMING TRAFFIC MUST BE AVOIDED. 
THESE SHIPS FOLLOW A PARTICULAR SEA LANE, BUT THE DEPARTURES 
ARE RANDOM. THE ICEBERG TRAFFIC IS REALISTICALLY MORE RANDOM. 
THE ICEBERGS ORIGINATE AT THE TIP OF THE COLUMBIA GLACIER 
AND ARE SUBJECT TO THE TIDES, WHICH ARE ALSO SIMULATED. 
THE ICEBERGS THEREFORE MOVE SLOWLY, BUT CROSS THE SEA LANES. 

TWO BASIC CONTROLS ARE AVAILABLE TO THE CAPTAIN. THEY ARE 
ENGINE POWER (TWO ENGINES) AND HELM (RUDDER). IT IS ASSUMED 
THAT A CONTROLLED HELM IS IN PLACE SO THAT ONCE 
THE COMMAND IS SET, IT REMAINS UNTIL INTENTIONALLY ALTERED. 

THE SIMULATION IS AN EXERCISE IN PRECISION NAVIGATION. 
THE NAVIGATION IS RELATIVE TO A 256 X 256 GRID HAVING 500 
METER SPACINGS. ALL DISTANCES ARE IN METERS. THE PORT IS 
LOCATED AT GRID POSITION X=108 KILOMETERS (LONGITUDE) AND 
Y= 123 KILOMETERS (LATITUDE). FINAL MOORING IS NEXT TO A 
FLOATING PIPELINE TERMINAL. THE ANCHOR WILL BE DROPPED 
UNDER THE FOLLOWING CONDITIONS: 

POSITION: WITHIN 100 METERS OF TERMINAL 
HEADING: BETWEEN 80 AND 100 DEGREES OFF NORTH 
SPEED: LESS THAN 0.7 KILOMETERS/HOUR 

COLLIDING WITH ANOTHER SHIP OR AN ICEBERG ENDS THE SIMULATION. 
SO DOES RUNNING AGROUND. A COLLISION REPORT IS GIVEN DESCRIBING 
THE DAMAGE. 

THE SIMULATION MAY BE EXERCISED IN TWO GENERAL WAYS. 
BY CLEARING A PATCH OF SEA WHEN GIVEN THE OPTION YOU CAN 
PRACTICE WIDE RANGING MANEUVERS AS WELL AS ATTEMPT TO INTERCEPT 
OTHER SHIPS. BY LOADING THE PRINCE WILLIAM SOUND MAP, THE FULL 
SIMULATION MAY BE EXERCISED. 



REMEMBER, SUPERTANKERS ARE BIG AND SLUGGISH IN HANDLING 
CAREFULLY PLAN YOUR COURSE! 



Instructions as they are printed out when running the 
25 kilobyte version of VALDEZ. The instructions option 
has been removed from the compressed versions. 



Sample listings for the North Star version of VALDEZ. Other versions ire similar. 



MEMSET 31600 
READY 



LOAD VALDEZC 
READY 



RUN 



Set the memory boundary such that at 
least 8K (8192) bytes of memory are free 
for map storage, with also 8k available 
to run the program. In the example shown 
(North Star, using Release k BASIC), 
approximately 8100 bytes are available 
for the program. 

Load the compressed version of VALDEZ. 
The full version requires in excess of 
17 kilobytes for the program Itself, 
and an additional 8 kilobytes for the 
map. The compressed versions are built 
from the 17K program by removing REM 
Statements, blanks, and by concatenating. 



VALDEZ - A SUPERTANKER SIMULATION 

NORTH STAR VERSION NSCV1.0 
COPYRIGHT 1979 BY DYNACOMP 
WEBSTER, NEW YORK 



Other versions available include 
compressions for the 16K Level I I TRS-80 
and 16K PET. 



SIMULATION BEGINS 

INPUT A NO. BETWEEN AND 1000716 

WHERE IS THE MAP TO BE 

STORED IN MEMORY (DECIMAL): 7 31601 

IS THIS TO BE AN OPEN 

SEA PRACTICE SIMULATION (Y/N): ?N_ 

IS PRINCE WILLIAM MAP LOADED (Y/N): 
LOADING PRINCE WILLIAM SOUND MAP.., 

STATUS 



?N 



TIME: 9.35 HOURS 
POSITION: 

125 KM EAST 

KM NORTH 
WATER SPEED: 18.9 KM/HOUR 
TIDE: 1.9 KM/HOUR SOUTH 
HEADING : -15 DEGREES OFF NORTH 
PORT ENGINE POWER: 75? 
STARBOARD ENGINE POWER: 75* 
HELM: DEGREES 



RADAR RANGE CONTROL 



RADAR RANGE FACTOR: ?^2 

GRID INCREMENT: 16 KILOMETERS 



• • • « • 



• • • * 






••••••••• 

• •••«§*«■ 

• a. •••!««• 

C0NTINUE7Y 



DISPLAY OTHER TRAFFIC (Y/N): ?Y_ 
LAST REPORTED SHIP POSITIONS 



1 


X= 91.1 


Y= 


120.1 


2 


X= 88.5 


Y= 


116.3 


3 


X= 79.5 


Y = 


76.1 


1 


X= 83. 4 


Y = 


103.1 


5 


X* 79.5 


Y = 


32 


6 


X* 85.6 


Y= 


111.7 



CONTINUE7Y 

LAST REPORTED ICEBERG POSITIONS 



This randomizes the distribution of 
icebergs and ships. 

Input the first free memory location, 
■Normally this is one greater than the 
memory bound. 

If "Y", then a clear patch of sea is 
prepared instead of the map. 
■ If "Y", the program assumes the map has 
already been loaded into the memory 
region indicated above. Not clearing the 
sea or loading the map will result in a 
randomized pattern unless the map had 
been loaded in an earlier play. 



The supertanker always starts from the 

same location (near the lower right of 

the map). 

South is general; it might be southeast. 

Current direction of travel. 

The engines supply power additively. 

Power can range from -100% to +100%. 

Angle of the rudder. When moving forward, 

a positive angle corresponds to turning 

right. 

The navigational display. Open sea is 
shown as dots; land, icebergs and other 
ships as asterices. The radar range fact- 
ors allowed are 0, 1, 2, k, 8, 16 and 
32. A "0" input is used to skip the dis- 
play. If the supertanker were in the 
center of the map, a range factor of 16 
would display the map in its entirety. 
The area outside the map boundaries is 
treated as solid land. In the example 
to the left, the upper right hand quad- 
rant represents the stored map. The 
other three quadrants are outside the map 
boundary. The "0" denotes the location 
of the supertanker. The radar display 
Is always centered on this ship. The 
resolution is poor when using high 
magnifications. However, some of the 
large features shown on the attached 
map are apparent in this display. 

The "CONTINUE" prompts are designed for 
16 line video monitors. The object is to 
keep the data from scrolling of the 
screen before ft is read. 



1 



Xs 71 Y« 85.6 



- The number of ships and their Initial 
locations art chosen according to the 
random number generator seed given 
above. These ships follow a set course 
from Valdez, down the Valdez Arm, across 
the Prince William Sound, through the 
Hlnchlnbrook Entrance and Into the 

Gulf of Alaska. 

- The Icebergs drift with the tide. 



CONTINUE?* 



ENGINE CONTROL 



STATUS: PORT 75$ AHEAD 
STARBOARD 75$ AHEAD 

CONTINUE CURRENT STATUS (Y/N)?Y 



RUDDER CONTROL 



Engine power can range from -100y: to 
+100%. Each engine can be individually 
controlled. It is possible for an engine 
to fail without warning. Also, engine 
carnage occurs with collisions. 



STATUS: DEGREES RUDDER 

CONTINUE CURRENT STATUS (Y/N)?X 

HOW MANY MINUTES IS THIS SPEED 
AND HEADING TO BE MAINTAINED: ?30 

STATUS 

TIME: 9.85 HOURS 
POSITION: 

117.56 KM EAST 

6.91 KM NORTH 
WATER SPEED: 21.1 KM/HOUR 
TIDE: .5 KM/HOUR SOUTH 
HEADING : -15 DEGREES OFF NORTH 
PORT EN3INE POWER: 75% 
STARBOARD ENGINE POWER: 75$ 
HELM: DEGREES 



— The rudder is controlled by inputting an 
angle. 20 degrees left rudder would be 
set by answering the question to the left 
with "N H , and then responding with "-20" 
when prompted. 

- "^his is how long the ship will travel before 
a new command may be entered. It is as if 
the ship controls were set and the captain 
went for coffee. 

~7ime has increased by 0.5 hours. 

-The ship has moved 7.^4 kilometers to the 
west, 6.91 kilometers to the north; a total 
of about ten kilometers. 

- 'iote, the tide is changing slowly. 

-Same heading as before. However, note that 
ihe heading is relative to the map and the 
tide causes the actual course direction to 
be a little different. 



RADAR RANGE CONTROL 



RADAR RANGE FACTOR: ?8_ 

GRID INCREMENT: 4 KILOMETERS 



— A good value for long range scanning. 



, » * ..»»»»» 

C0NTINUS7Y 



The lower left part of Hinchinbrook 
Island is visible. The entrance to the 
sound is on the far side of this. The 
present course is at 45 degrees and inter- 
sects this arm. A course change will be 
necessary. 

Note that the supertanker has moved on the 
rap. This can be seen relative to the map 
boundary. 

If there were other ship traffic within the 
field of view of the radar, it would have 
one chance in sixty-four (8x8) of being 
displayed because of the low resolution. 



DISPLAY OTHER TRAFFIC (Y/N): ?JY 
LAST REPORTED SHIP POSITIONS 



Xr 86.3 

X = 83.7 

X = 79.5 

X= 79.5 

X= 79-5 

X= 80.8 



Y= 112.1 
Y= 108.7 
Y= 67.1 
Y= 100.3 

Y= 23-" 

Y= 104.1 



CONTINUE?* 

LAST REPORTED ICEBERG POSITIONS 



'»ote that this ship has moved about five 
kilometers to the west and about eight to 
the south. It is travelling down Valdez Arm. 

-'his ship has moved nine kilometers south. 
it is exiting the Hinchinbrook entrance and 
heading into the Gulf of Alaska. 



1 



70.9 Y= 85.2 



-The iceberg has moved south Q.k kilometers. 



CONTINUE? Y 



STATUS 



A different example showing a collision 



TIMS: 9.37 HOURS 
POSITION: 

79.32 KM EAST 

71.3 KM NORTH 
WATER SPEED: 19 KM/HOUR 
TIDE: .5 KM/HOUR SOUTH 
HEADING : 5 DEGREES OFF NORTH 
PORT ENGINE POWER: 75* 
STARBOARD ENGINE POWER: 75* 
HELM: 5 DEGREES RIGHT RUDDER 



Ship Is located between Naked Island 
and Red Head; open water. 



Course almost due north. A course correct- 
Ion had been made recently In order to 
head more directly Into Valdez Arm. 
Still In the process of correcting course. 



RADAR RANGE CONTROL 



RADAR RANGE FACTOR: ?1 

GRID INCREMENT: .5 KILOMETERS 



Maximum resolution Is used here as there is 
likely to be other shipping in the area. 



CONTINUE?! 

DISPLAY OTHER TRAFFIC (Y/N): ?Y_ 
LAST REPORTED SHIP POSITIONS 



■Something has appeared on the radar display. 
Since we know that the current supertanker 
location is in open water, the radar target 
is either another ship or an iceberg. 

■According to the display, the target is 
ahead about 1.5 kilometers. 



X= 90.9 
X= '88.3 
X= 79.5 
X= 83.2 
X= 79.5 
X= 85.4 



Y= 120.2 
Y= 116 
Y= 75.8* 
Y= 107.9 
Y= 31.7 
Y= 111.4 



CONTINUE7Y 

LAST REPORTED ICEBERG POSITIONS 



-This is the other ship. This is determined 
by cocoa ring the position of our ship as 
given under "STATUS" above with the posi- 
tions on this list. Ship #3 is ahead 
1.5 kilometer north, 180 meters east. We 
are heading right for it! 



X= 71 Y= 85.6 



CONTINUE7Y 



ENGINE CONTROL 

STATUS: PORT 75* AHEAD 
STARBOARD 75? AHEAD 

CONTINUE CURRENT STATUS (Y/N)?Y 



RUDDER CONTROL 



There is also an iceberg roughly fifteen 
kilometers away. 



STATUS: 5 DEGREES RIGHT RUDDER 

CONTINUE CURRENT STATUS (Y/N)?_Y 

HOW MANY MINUTES IS THIS SPEED 
AND HEADING TO BE MAINTAINED: ?J5_ 

ItlllllllltllilllitKKil 

COLLISION WITH SUPERTANKER 111 

•••MAJOR COLLISION*"* 

TAKING ON WATER 

ENGINE STATUS FOR PUMPING: 

PORT: 34* 

STARBOARD: 0* 
PUMP POWER INSUFFICIENT. SINKING. 
READY 



No change. We are going to see what happens 
when there Is a collision. 



■The other ship is travelling south at 1U 
kilometers per hour (slow because it Is 
loaded), and we are travelling north at 
19 kilometers per hour. The impact speed 
will be 33 kilometers per hour and occur 
in less than two minutes. • 



A considerable amount of engine power has 
been lost; too much. The pumps can not 
keep up. 



Successful mooring example. Getting to t k i s position is difficult. 



STATUS 



TIME: 9.35 HOURS 
POSITION: 

107.8 KM EAST 

123-19 KM NORTH 
WATER SPEED: .7 SM/HOUR 
TIDE: .5 KM/HOUR SOUTH 
HEADING : 85 DEGREES OFF NORTH 
PORT ENGINE POWER: 0% 
STARBOARD ENGINE rOWER: 0% 
HELM: DEGREES 



■The object is to get to the mooring position 
which is located at X«=I08 kilometers (north), 
Y«I23 kilometers (east). 

-This is the maximum speed at which the anchor 
may ae dropped. Some headway must be main- 
tained as there Is a tide to be overcome. 

•The tide is actually toward the south- south- 
west (SSW). 



RADAR RANGE CONTROL 



RADAR RANGE FACTOR: ?J_ 

GRID INCREMENT: .5 KILOMETERS 



1 » • » * * 

» • * » » * 
• * 



• ••••»* 



• **•*»* 



• ••••• 

C0NTINUE7Y 



« • 

* • 

* * 

* c 

* * 

« « 

* * 

* c 

* • 

* » 

« 



* * • * « 



■Here is a chance to get a view of the east 
end of vaidez harbor area. Compare this with 
the nap. 



Compare the scale here with the attached map. 
Other areas which offer interesting challenges 
in navigation are Wells Passage and Montague 
Strait. Getting into the hook in Hinchinbrook 
Island (off Hinchinbrook Entrance) is 
difficult, as are some of the fiords. 



DISPLAY OTHER TRAFFIC (Y/N): 
C0NTINUE7Y 



?N 



No need to check on other traffic. None is 
visible on the radar display. 



ENGINE CONTROL 



STATUS: PORT STOPPED 

STARBOARD STOPPED 
CONTINUE CURRENT STATUS (Y/N)?Y 



RUDDER CONTROL 



This is a tricky choice. If forwards engines 
are used, the mooring speed will be exceeded. 
If reverse engines are used, there may not 
be enough headway against the tide. In any case 
the nooring position is only a few hundred 
meters off. 



STATUS: DEGREES RUDDER 

CONTINUE CURRENT STATUS (Y/N)?N_ 
HELM CONTROL (DEGF2ES): ? -30 

HOW MANY MINUTES 13 THIS SPEED 
AND HEADING TO BE MAINTAINED: ?3 



- A feeble attempt is made to turn into the tide. 



STATUS 



TIME: 9.H HOURS 
POSITION: 

107.82 KM EAST 

123. 16 KM NOFTH 
WATER SPEED: .7 KM/HOUP 
TIDE: .5 KM/HOUR 30UTH 
HEADING : &b DEGRfcZS OFF NORTH 
PORT ENGINE POWER: 0% 
STARBOARD ENGINE FOWER: 0% 
HELM: 30 DEGREES LEFT RUDDER 



Note th*t the tide has carried the ship 30 
meters south while the headway was only 20 

meters. 



Travelling so slow, we can not expect the left 
rudder to have much effect. 



RADAR RANGE CONTROL 



RAOAR RANGE FACTOR: ?0 



DISPLAY OTHER TRAFFIC (Y/N): ?N_ 
CONTINUE7Y 



ENGINE CONTROL 



No point In displaying; there has been nearly 
no change In position. 



STATUS: PORT STOPPED 

STARBOARD STOPPED 
CONTINUE CURRENT STATUS (Y/N)?Y 



RUDDER CONTROL 



STATUS: 30 DEGREES LEFT RUDDER 

CONTINUE CURRENT STATUS (Y/N)?_Y 

HOW MANY MINUTES IS THIS SPEED 
AND HEADING TO BE MAINTAINED: ?20 



DROP ANCHOR! !! 

OIL DEBARKATION POSITION REACHED 

SAFELY. CONGRATULATIONS. 

TIME IS 9.74 HOURS 



The only thing to do now Is to drift into the 
mooring area. 



We made it*. 



READY 



RADAR RANGE CONTROL 



RADAR RANGE FACTOR: ?J_ 

GRID INCREMENT: .5 KILOMETERS 



An example of "ghosts" 



Ghosts are mysterious small islands which 
appear after the simulation has been run more 
than once without loading in a "fresh" map. 
What' happens is that when a simulation has ended, 
either by collision or successful mooring, the 
iceberg and ship markers are not removed and 
show up as land on the next map unless a new 
map Is loaded. For example, of the two images 
shown to the left, one represents a moving 
ship while the other is a ghost. Which is 
which? 



C0NTINUE7Y 



DISPLAY OTHER TRAFFIC (Y/N): ?J_ 
LAST REPORTED SHIP POSITIONS 



1 


X= 90.8 


Y= 119.9 


2 


Xs 88.2 


Y= 115.7 


3 


Xr 79.5 


Y= 75.4 


M 


Xs 83 


Y= 107.6 


5 


. X* 79.5 


Y= 31.4 


6 


X* 85.3 


Y= 111.1 



C0NTINUE7Y 

LAST REPORTED ICEBERG POSITIONS 



Which of these ships (if any) corresponds to 
the radar Images above? 

To find out you can: 

1) Compare your location against the 
radar display and ship location 
list. 

2) See which one Is stationary (land). 

3) Run one down to see what type of 
collision has occurred. 



1 



X« 71 Y« 85.6